![]() ![]() This part is almost exactly like Dead Island right down to having tough zombies that take a fair few hits to bring down, but it does get progressively faster to bring them down as you get through the game and find better weapons. ![]() For the vast majority of the game this’ll be melee-focused. Of course while exploration and parkour is half the game the other half is combat. Overall though it’s fun to free-run around Harran, but I admit it does get a little tiresome after 10 plus hours in the same area.Īh, Commander Jeff. Plus Far Cry 4 has a cool “vaulting” over walls move that I wish had been implemented here for pure showing-off purposes. It’s not perfect admittedly - getting down from things is tricky and often meant a fall to my death and me wanting to throw my computer out the window. Jumping from rooftop to rooftop, clambering over every surface, sliding about, it all gives Dying Light a wonderful sense of motion that remains entertaining throughout the game. If you know anything about Dying Light you probably know that it’s been compared to Mirror’s Edge in that there is a heavy focus on first-person free-running. Of course this constant back-and-forth with quests would get boring if getting around wasn’t easy, and cleverly Techland have turned this problem into their central gimmick. There really is a lot to do, and while the map isn’t as overloaded with side stuff as Ubisoft games like Far Cry 4 or Assassin’s Creed Unity there’s always plenty of things to tempt you away from the main mission path. Finally as you wander around the city random events pop up on your map, such as aiding survivors from zombie attacks. There are loads of side quests which you pick up from people and billboards in safe areas around Harran, and while a fair number of these amount to little more than fetch quests the way they’re dressed up stop them from being boring. They’re all pretty great, although the one with the Bolter zombie (who runs away when he sees you) did try my patience a little bit. There are the big, epic, main missions of course, which is both where new gameplay elements get introduced and where you meet fearsome new zombie types for the first time. ![]() It’d be awful though if there wasn’t anything to do in all this space, so it’s a relief that missions are so plentiful. It took me 15 hours just to reach Old Town for example. It’s a little disappointing that there are only two big zones, the Slums and the better looking Old Town, but they’re both massive so you’ll be exploring Dying Light for a long time. You can become really attached to them, but this is a zombie survival game so don’t expect them all to survive. While the story is serious Techland aren’t afraid have to fun now and again, as the insane and colourful characters you meet prove. There’s something in every corner, enough variety in the layout so things don’t get too samey and you can eventually start recognising where you are while running past at top speed, and the characters are much more entertaining. Harran is a much more interesting place than Banoi, for a start. Even the undead don't find me attractive. In the years following, Techland revived the Dead Island franchise with the announcement of the upcoming sequel, but not everyone is convinced that Dead Island 2 won’t just be another Dying Light.Looks like something more interesting caught their attention. Dead Island was a resounding success back in 2011, but then Techland attempted to improve on their tried-and-true formula, and they did, as Dying Light sold over 18 million copies and marked a turning point for the studio. What many naysayers didn’t know, however, was that both survival horrors were conceived by the same developers: Techland. In the aftermath of the gameplay trailer’s unveiling, fans were quick to draw conclusions and form an analogy between Dead Island 2 and a similar title - 2015’s Dying Light. In a mere 15 minutes, players meet Dani, a playable slayer who uses a variety of weapons to hack and slash her way through different encounters, be it with the Standard zombies (Walkers, Shamblers, Runners), Variant zombies (grenadier walkers), or Apex zombies (hyper mutated zombies). In the recent gameplay trailer for Dead Island 2, gamers get their first look at the updated combat mechanics. In the zombie-infested open-world, players take control of four playable survivors who must navigate the fictional island of Banoi while fending off hordes of the undead. We’re just under two months away from Dead Island 2, the hotly-anticipated sequel to the 2011 original from Techland. ![]()
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